/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package gamedsl2;


/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Rectangular Entity</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link gamedsl2.RectangularEntity#getWidth <em>Width</em>}</li>
 *   <li>{@link gamedsl2.RectangularEntity#getHeight <em>Height</em>}</li>
 *   <li>{@link gamedsl2.RectangularEntity#getImageFile <em>Image File</em>}</li>
 * </ul>
 * </p>
 *
 * @see gamedsl2.Gamedsl2Package#getRectangularEntity()
 * @model annotation="http://www.eclipse.org/emf/2002/Ecore constraints='RE1_HeightGreaterZero RE1_WidthGreaterZero'"
 *        annotation="http://www.eclipse.org/emf/2002/Ecore/OCL RE1_HeightGreaterZero='height > 0' RE1_WidthGreaterZero='width > 0'"
 * @generated
 */
public interface RectangularEntity extends AbstractEntity {
	/**
	 * Returns the value of the '<em><b>Width</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Width</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Width</em>' attribute.
	 * @see #setWidth(float)
	 * @see gamedsl2.Gamedsl2Package#getRectangularEntity_Width()
	 * @model
	 * @generated
	 */
	float getWidth();

	/**
	 * Sets the value of the '{@link gamedsl2.RectangularEntity#getWidth <em>Width</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Width</em>' attribute.
	 * @see #getWidth()
	 * @generated
	 */
	void setWidth(float value);

	/**
	 * Returns the value of the '<em><b>Height</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Height</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Height</em>' attribute.
	 * @see #setHeight(float)
	 * @see gamedsl2.Gamedsl2Package#getRectangularEntity_Height()
	 * @model
	 * @generated
	 */
	float getHeight();

	/**
	 * Sets the value of the '{@link gamedsl2.RectangularEntity#getHeight <em>Height</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Height</em>' attribute.
	 * @see #getHeight()
	 * @generated
	 */
	void setHeight(float value);

	/**
	 * Returns the value of the '<em><b>Image File</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Image File</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Image File</em>' attribute.
	 * @see #setImageFile(String)
	 * @see gamedsl2.Gamedsl2Package#getRectangularEntity_ImageFile()
	 * @model
	 * @generated
	 */
	String getImageFile();

	/**
	 * Sets the value of the '{@link gamedsl2.RectangularEntity#getImageFile <em>Image File</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Image File</em>' attribute.
	 * @see #getImageFile()
	 * @generated
	 */
	void setImageFile(String value);

} // RectangularEntity
